Formula Used:
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The direction of final velocity formula calculates the angle of trajectory for a vehicle after a collision using the inverse tangent of the ratio between the y-component and x-component of the final velocity.
The calculator uses the formula:
Where:
Explanation: The formula calculates the angle using trigonometric principles, specifically the inverse tangent function applied to the ratio of vertical and horizontal velocity components.
Details: Calculating the direction of final velocity is crucial in accident reconstruction, vehicle dynamics analysis, and understanding post-collision trajectories for safety assessments and legal investigations.
Tips: Enter both velocity components in meters per second. The x-direction velocity cannot be zero as division by zero is undefined. Results are provided in degrees.
Q1: Why use inverse tangent for direction calculation?
A: Inverse tangent (atan) is used because it directly relates the ratio of opposite side (Vfy) to adjacent side (Vfx) in a right triangle to the angle between them.
Q2: What if Vfx is zero?
A: If Vfx is zero, the direction becomes undefined (division by zero). This represents purely vertical motion where the angle would be 90° or 270° depending on Vfy's sign.
Q3: How are negative velocity components handled?
A: Negative components are handled correctly by the atan function, producing angles in the appropriate quadrant based on the signs of both components.
Q4: What's the range of possible angle values?
A: The atan function typically returns values between -90° and 90°, but quadrant adjustments are made based on input signs to provide the correct direction.
Q5: Can this be used for 3D collisions?
A: This formula calculates direction in 2D space. For 3D collisions, additional calculations involving the z-component would be required.